Friday, 9 May 2014

Character Blueprints

Similar to the car blue prints I spoke about in a previous blog we had to create our character blue prints for a future project

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Character

This is my finished character and worksheet with information about the character

Character Pose

To get an accurate pose and make sure all the poses are in proportion i used a template from posemanics and then traced it. This helped to keep all the body parts in proportion and accurate.


These are the weapons my charcater will have including the mask.

face


These are the face templates of the character i will be doing. I later decided that my character will be wearing a mask as it is set in a Sci-Fi environment

Revised Ideas

These are revised ideas that i produced using samples from the rough ideas for each of them. I decided to make my character based on the top one as it is set in a Sci-Fi environment








Concepts for Character



These are rough concepts of the character i want to produce

Character

I have decided to create Genghis Khan in a Sci-Fi environment. I think this will be a fun assignment.



these are examples of drawings of him, these are not produced by myself

finished cubee


the results of making an Everton cubee

Cubee inspiration





we have been given the task of making a cubee and i decided to make mine using the everton kit

Car





i was very happy with the result of my car, couldn't help to put my xbox gamertag on my numer plate as well

Another car update...



with the car nearly completed i just want to add a few extra details such as wing mirrors and a number plate

car update

i decided to attempt the interior of the car as well as the seats where visible on the blue prints. I will be reproducing the seat and the dashboard that are visible on the blue prints however I will use photo reference to do the gear stick and any other interior parts that are not on the blue prints 




Car Update


To model the car you only need to do half the car and then apply the mirror tool to the editable poly to make it perfectly symmetrical. 

how we model the car

During the process of modeling the car we follow the blue prints from the different angles. and drag each side of a polygon and get the parts to match the blue prints in each view so that it matches the car and then should model the car perfectly

Setting up blue prints







I followed this link to set up my my blue prints for the car i was modelling.

Wednesday, 27 November 2013

Car Modelling idea

For the next project we are designing a real life car then we have to modify it and make it futuristic with any type of flying capability. 

My Chosen Car
I have decided to do the Audi TT, I have chosen this car as it has always been my favourite car since i very first saw it.


I think this will be a good car to model as the design is very smooth and slick in design. I'm looking forward to making this and designing my future car as well.

Tuesday, 29 October 2013

Grand Theft Auto (GTA) 5

Although nothing to do with the course I thought that I'd share the emblem I created for our "crew" 




It was fun (well most of the time) creating this with only using generic shapes and figuring out how to get the final picture with these shapes.

I am really enjoying playing this game online with some of my fellow course members who are also members of the SWAT crew.

I won't bother explaining the game to you because whether you're a casual gamer, an avid gamer or a disapprooving parent you will have heard about GTA and all the things you can do within the game.

If you haven't picked the game up yet I can understand why, like yourself I wasn't really bothered nor looking forward to this game as much as some people were. I wasn't too impressed with the last installment of the franchise and thought the game was getting stale and lacking ideas. 

However this time round there is so much to do and the developers seem to have put more attention into the online part of the game which I am grateful for, whether it's doing missions with your friends, playing activities such as tennis or golf with them, going around in vehicles like tanks and choppers or jumping off the tallest building and parachuting down you will certainly not get bored with this game quickly.



Saturday, 12 October 2013

My First Post

Hello and welcome to my Blog. My name is David Harding, over the next 3 years I will be studying BA Game Art at St. Helens College. The first Module is designing a room, I have decided to do a room based on the Titanic.

I like the design of this fireplace and will try and replicate this in my room
I like the intricacy of the lights and will use this as a template, I don't think I will reproduce them exactly but will use certain aspects of them.
The windows and curtains will be used as my light source within my room.






The couch in the left hand corner is another asset I will try to replicate in my room as best as I can.
Although not in the room the border which that surrounds the door is very interesting and I will use this in my room around my doors.
As one of the more memorable parts of the film i will also reproduce the couch.
I like the doors and designs in these pictures. The wooden paneling and wallpaper is also something I will be reproducing in in my room. I will be using my own wallpaper that I will source from the real world. In the bottom picture you can see that the the room has carpets, as with the wallpaper i will also source this material from the real world.

Friday, 4 October 2013

Graffiti style name using 3DS Max

After seeing a video on YouTube I decided to try my hand in following it, here is my result,



I decide to write my name in a 3D graffiti style using 3DS Max.

I really enjoyed doing this and learned a lot from it as I am getting to grips with this basics of using this software. I have bent the letters to create interesting angles with the 3D letters, I really enjoyed manipulating the letters to get the effects that i desired to create interesting reflections and shadows while still making it look realistic.